Products related to Interactive:
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Teaching, Tutoring and Training in the Lifelong Learning Sector
This core text provides comprehensive support for pre-service and in-service trainee teachers in the Lifelong Learning Sector covering all they need to know to achieve QTLS status. Supporting trainees through all stages of their professional development, the text takes the reader through the theoretical background underpinning teaching and learning and offers practical guidance on day-to-day challenges. This fourth edition has been fully revised and updated and includes a new chapter on teaching practice with notes on observation and lesson planning.New information on behaviour management has been added to support trainees in an aspect of teaching that many find challenging.
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Computer Science Education : Perspectives on Teaching and Learning in School
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline.It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include:- New sections on machine learning and data-driven (epistemic) programming- A new focus on equity and inclusion in computer science education- Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education- A new set of chapters on the learning of programming, including design, pedagogy and misconceptions- A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points.Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
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Lelin Learning Clock – Interactive Educational Tool for Teaching Time to Kids
GREAT LEARNING TOOL FOR KIDS: Kids learn to match shapes, set and read time. Each number has one of the 6 different shapes which enables kids to learn hand eye coordination while they try to fit it in its place. Manually ticking clock hands with minute markings help kids learn how to tell the time. Just dictate the time and let kids set it on the clock. Or set the time and let the kids read it, learning is fun with Lelin Wooden Clock!COLOURFUL DESIGN: Lelin Learning clock has hours printed on colourful wooden blocks of different shapes with cartoons printed in the middle of the clock. This bright and cheerful design makes this clock an ideal toy for a fun filled play session.SAFE FOR KIDS: Lelin Learning Clock is made of ecologically grown wood and is free of nasty chemicals and toxins. It is perfectly safe to use for kids aged 24 months and above.GREAT GIFT ITEM: Lelin Learning Clock comes in an elegant packaging and is a perfect gift for both boy's and girl's birthday, christmas or any other occasion. It's an ideal toy for toddlers aged 24 months and over.DEVELOP SKILLS: Lelin Learning Clock is effective way of developing literacy and numeracy, hand eye coordination, and imagination in kids from very young age.. SHIP FROM : UK. SHIP TO : USA
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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What is the difference between an interactive movie and interactive television?
An interactive movie is a film that allows the viewer to make choices that affect the storyline and outcome, often through the use of branching narratives or decision points. Interactive television, on the other hand, refers to TV shows or programs that incorporate interactive elements, such as allowing viewers to vote on outcomes or participate in live polls. While both interactive movies and interactive television involve viewer engagement, the main difference lies in the medium - one is a film, while the other is a television program.
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What is the difference between an interactive and a non-interactive shell?
An interactive shell is a command-line interface that allows the user to interact with the system by entering commands and receiving immediate feedback. It is typically used for real-time interaction with the system, such as running commands, navigating directories, and managing files. On the other hand, a non-interactive shell is typically used for running scripts or batch processing, where the user does not need to interact with the system in real-time. Non-interactive shells do not provide a prompt for user input and are often used for automated tasks or background processing.
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Do you like interactive movies?
As an AI, I don't have personal preferences, but interactive movies can be a fun and engaging way to experience a story. The ability to make choices that impact the outcome of the story can make the viewing experience more immersive and interactive. It also allows for multiple viewings with different outcomes, adding to the rewatch value of the movie.
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How does Apple implement interactive websites?
Apple implements interactive websites by using a combination of HTML, CSS, and JavaScript to create dynamic and engaging user experiences. They utilize responsive design to ensure that their websites work seamlessly across different devices and screen sizes. Additionally, Apple incorporates interactive elements such as animations, sliders, and interactive forms to enhance user engagement. They also prioritize accessibility and usability to ensure that their websites are easy to navigate and interact with for all users.
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Understanding Teaching and Learning in Primary Education
This textbook gives you guidance and insights into the knowledge, values and commitments necessary to succeed in the primary classroom, supported by links to theory and research literature and realistic scenarios you may encounter as a new teacher. Fully updated throughout, key features of this second edition include:· A new chapter on inclusive education· Newly expanded coverage of digital learning, engaging with educational research and the role of the primary teacher· New ‘View from Practice’ examples· Cross-referenced links to the Teachers’ Standards in England and the GTCS Professional Standards in Scotland and where they are covered within the bookThis is essential reading for professional studies modules on primary initial teacher education courses, including university-based (PGCE, PGDE, BA QTS, BEd), school-based (SCITT, School Direct) and employment-based routes into teaching.
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Higher Education Teaching & Learning Space Design Guide
This book is essential reading for teaching staff and librarians to assist them in briefing the project design teams.It should also be a reference book for architects and interior designers.Student's need for social learning, collaborative and interactive facilities have had the greatest impact on the design of new teaching and learning spaces.The author, Brian Griffin, Architect researched this subject over many years and has included a large number of international Case Studies of successful designs.He is also the author of 'Laboratory Design Guide' 3rd Ed 2012 Routledge.
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Education, Teaching, and Learning : Discourses, Cultures, Conversations
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Reflective Teaching and Learning in Further Education
This book looks at critical reflection as a key skill for all teachers in further education (FE) and an important part of the new Professional Standards.In particular the text explores the key themes of self-awareness, planning, managing behaviour and CPD in relation to reflective practice to demonstrate how it can support those areas of teaching that most often cause concern.The limitations and benefits of reflection are analysed and action research is identified as an important facet in developing professional reflective practice which can in turn enhance both the personal and professional life of FE teachers. Â
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How to program interactive network graphs?
To program interactive network graphs, you can use libraries such as D3.js, vis.js, or networkx in Python. These libraries provide tools for creating and customizing network graphs, as well as adding interactive features such as zooming, panning, and tooltips. You can also use HTML, CSS, and JavaScript to create interactive elements and behaviors for the network graph. Additionally, you can utilize data visualization platforms like Tableau or Power BI to create interactive network graphs with drag-and-drop functionality.
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What are interactive and passive media?
Interactive media refers to content that allows the user to actively engage with it, such as through clicking, dragging, or typing. This type of media requires the user to participate and make choices, leading to a more personalized and engaging experience. On the other hand, passive media refers to content that is consumed without any active participation from the user, such as watching a movie or reading a book. Passive media does not require the user to interact with the content in order to consume it.
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How can one create an interactive website?
To create an interactive website, one can start by planning the website layout and design with user engagement in mind. Incorporating features such as buttons, forms, sliders, and interactive elements like quizzes or games can make the website more engaging. Utilizing technologies like HTML, CSS, and JavaScript can help in creating dynamic and interactive elements on the website. Additionally, integrating social media plugins, chatbots, and feedback forms can enhance user interaction and overall user experience on the website.
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What interactive series are available on Netflix?
Some interactive series available on Netflix include "Black Mirror: Bandersnatch," where viewers make choices that affect the outcome of the story, "You vs. Wild," where viewers help Bear Grylls make decisions in survival situations, and "Carmen Sandiego: To Steal or Not to Steal," an interactive special based on the animated series. These interactive series allow viewers to engage with the storylines and have a more personalized viewing experience.
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